The start of story mode
I want the new game to include a story mode, something like what you experience when you play a game like Overcooked or Super Mario 3D world. Nothing too important to the gameplay, but something that grabs your interest and strings the levels together as they get more complicated.
Two things I've had to crack for this. What is the story, and how do I do a cutscene to propel the story along?
Today's release brings in the beginning of that. The story I'm going with now is that we're in a world where robot dogs have taken over from sheepdogs, and over the years, the number of sheepdogs has dwindled. But there's now a big problem: the robot dogs have stopped working, and only one dog knows how to round up all the sheep. That dog needs your help!
I'm still refining my process to make the characters; with this build, you'll see a dog I've created that balances cute looking and easy to model. The method I've got now is something I'm more confident with to create more animals that look good and won't swallow up too much time in the development process.
A couple of dogs that lead up to the one you see in the latest build can be seen below:
Files
Get Too Many Sheep
Too Many Sheep
Sheep herding mayhem with TOO MANY SHEEP!
Status | Released |
Author | David Lewis |
Genre | Sports |
Tags | Animals, Casual, Cute, Family Friendly, Godot, Local Co-Op, Local multiplayer, Non violent, Top-Down |
More posts
- New gameplay trailer - 24 secondsApr 30, 2023
- Local multiplayer updated to 4 playersApr 29, 2023
- New sheep models and animationsApr 28, 2023
- Multi-player versus levelsApr 27, 2023
- Graphics ComparisonApr 24, 2023
- First four minutes of the game in 4k at 60fpsApr 23, 2023
- Major overhaul of the levelsApr 21, 2023
- Amazing sheep factsApr 16, 2023
- Artwork updatesApr 15, 2023
- Redesigned Character Select ScreenApr 14, 2023
Leave a comment
Log in with itch.io to leave a comment.